What do I need to check? My Textured Elevations are showing the exterior material thru the windows instead of showing the Interior.
Exterior elevations do not have interiors. They are just empty shells. If you don't wish to see through the windows you need to edit the glazing material and change the opacity to 100.
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Thanks Bill, Before using 2016 I didn't use 3D alot. Will that save the settings for another plan or will I have to change it every time?
Elevations use the same Material settings as normal renderings. So if you wanted all of your windows everywhere, even in renderings, to be opaque you could save over the Default/3D.spm. Just remember that whatever you change for a textured elevation will also affect your renderings.
If you want your Textured Elevations to have opaque windows and your normal 3D windows to be transparent then you are going to need to jump through some hoops. There is an old tutorial that describes how to have different materials settings for saved views. It will describe the steps to make it happen. But I think you are just making a lot of unnecessary work for yourself trying to make textured elevations, particularly if you want different textures for elevations and renderings.
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