Creating new siding colors

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rdd-llc's picture
Creating new siding colors
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Hello all,

Not sure if this question has been asked before. If it has I apologize. I have a customer that wants to see a different color of siding on the house. The color she wants is not among the premade lap siding selections. When I try to create a new textured color, all I get is a solid color with no siding lines. What am I doing wrong?

I am fairly new to using the 3D aspect of this software so any help would be greatly appreciated.

Thanks, Darin's picture
Same Issue

Wow, I logged on to ask exactly the same question and boom you had already

asked it, weird !


Anyway, I always have the same issues with sidings, shingles and colours.  I have never

been able to really figure out the relationship of the Use Color, Auto Match Color To Texture,

Color Swatches, Color Selection Tool, Use Texture And Create Colored Texture works together.


I also find that the colors on the textures don't show up on the drawing the same i.e when I

think I am selecting a medium brown siding it might show on my Render as light beige, so I 

often find I can't really get the color I'm looking for.


Can anyone shed some light on how this is supposed to work ?


Thanks in Advance




Bill Wimberley
Bill Wimberley's picture

Jim, there are several options that determine how a final color looks.

Ambient: This determines how much light is reflected. This will make the color lighter or darker.

Diffuse: This adjusts the sheen of the material. This adjusts between a shiny or matt finish to the texture.

Specular: This adjusts the highlights. Highlights are like the reflection of light you see on a piece of glass. If something appears too bright and washed out you might try reducing the specular slider.

Opacity: 100%=completely opaque. Lesser amounts allow you to see through the texture. You would use this to adjust how transparent something is.

Relief Depth: This adjusts the difference between the dark and light areas of the texture in order to give the texture depth. So for instance if you want the shadows of a texture to be more pronounced you can increase the relief depth.

Reflectivity: This adjusts how much a texture reflects the other items in the scene. In most cases you would want to keep this pretty low, maybe around 5, in order to give just a hint of reflection such as on a shiny countertop or wood floor. For a mirror you would want to crank it up.

Emissive: Use this to brighten up a texture. It causes the texture to act as if it is emitting light rather than just reflecting it. I sometimes use this to brighten up a texture on something like a light bulb or the EXIT text on and exit sign.

Texture Map Type: Sometimes you would want a texture to wrap around an object in a certain way. These selections allow you to change how the texture is applied.

Use Color: Use this to set the color of the surface. If the Texture is set to None then all you will get is just the color. If you also have a texture selected you can adjust the Relief Depth to allow the shapes within the texture to affect how the color looks. Using Color along with a texture allows you to change colors of textures without having to create a whole bunch of textures. You would also use color without a texture when defining a color for something like a siding wall that is defined with a Profile. The Profile actually provides the texture for the siding rather than assigning a texture to a flat surface.

Auto Match Color to Texture: This allows you to automatically define a color based on the average color within a texture.

Color Swatches allow you to select from a wide assortment of predefined colors such as specific manufacturer paint colors.

Color Selection Tool: Click this button and then click somewhere on the screen. The Color will change to be the same as the color of the pixel you selected on the screen. This is the same thing as a color picker in paint programs.

Use Texture: Allows you to use a texture to define the color and pattern for a surface.

Create Colored Texture: This allows you to take a color and use it to automatically create a BMP of that color. This is useful if you have a standard color that you use over and over and you want to be able to easily select it again.

Auto Orient: with this checked a texture may automatically rotate depending on the width and height of the surface that you apply the texture to.

Invert: This flips the texture:

Rotate: This rotates the texture 90 degrees.

Scale: This forces the texture to stretch or shrink to fully cover a surface without repeating.

Smoothing: This helps to smooth out a texture or color for items such as a fascia on a round roof. With Smoothing off the surface can appear fasceted but with it on then the surface appears smoother.

Transparent: With Transparent selected then any pixels within the texture that are exactly the same as the pixel at the top left corner of texture will be transparent. This is useful for items such as door textures that contain windows. For this to work the image has to be set up with the transparent area all a single color and make the top left pixel the same color as the transparent areas.

Save: This allows you to Save a color or texture configuration with all its settings.

Load: This allows you to Load a previously saved color or texture configuration.

Pick: This opens or closes an area to the right of the dialog box where you can see a preview of what the textures are and select from them. You can also open or close this preview by clicking on the current texture under Use Texture.

Bill is the owner and maintainer of

Bill Wimberley
Bill Wimberley's picture
Texture Colors

One of the easiest ways to change colors is to use the method described in this discussion Board and Batten. Using this method you use the texture along with Relief Depth to create the siding lines while using the color to select whatever color you want to use. 

Another method would be to select a siding color that is close to what you want and then adjust the Diffuse and Ambient sliders to make the siding lighter or darker.

You could also create your own siding textures by taking the existing textures into a paint program and adjusting the colors to taste and then save out as a new texture.

You could also create a siding wall definition that uses a Profile to create the siding lines. You can then use just colors rather than textures to define the siding color. Using this method you can easily make the siding any color you want without having to make new textures. If you need help modifying a wall definition let me know and I'll walk you through it. Note that the Texture Color in the wall definition does not define the siding color. You define the siding color using Edit Surface while in 3D.'s picture

Thanks Bill, I will read up on this and play with the settings to see if I can get a feel for it.



farwood's picture
The straight forward way I

The straight forward way I found, is go to the texture edit, Bill has shown, select the use color ad pick your color and then adjust the "relief depth" up some, which brings the lines to the siding back, bam, done.