Changing Colour On Textures

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Last post's picture
Changing Colour On Textures
SoftPlan Version:
2014 Plus

Despite having used Softplan for quite some time I have not really done much with rendering or than visible line 3D.  So when it comes to textures and colours I always seem to struggle with amongst other things changing the colour of a texture i.e. on siding ?    Whenever I "Edit Surface" and go into the "Materials" area I can't seem to successfully change the colour of a texture, I always end up converting the texture into a solid colour ?

Can someone clarify the process of changing the colour of a texture ?




ChrisStewart's picture
It sounds like you may be

It sounds like you may be trying to do something that is not possible.


You can't change the color of a texture. So for example if you are using almond-horizontal as your siding texture you can not change it's color to green.

You would need to create a new texture in a paint program and use that instead.


Siding is a little unique because you can show the actual siding texture in 3d

Go to the wall definition and assign a profile to the wall siding and then you will be able to paint it with any color you choose.

In that case you would not paint it with a texture.


I do not use profiles myself.


farwood's picture
Jim,     I've had some luck

Jim,     I've had some luck with that by doing" use color" and then set the depth relief to "100"


could be a graphics card thing tho, maybe not.  Some items do a better depth than others, but siding seems to work fine.

ChrisStewart's picture
Yes Farwood is  right,

Yes Farwood is  right,

It will do that, although I only needed to set depth relief to 20.

Learn something new every day -Thanks

John Vanderwoerd
John Vanderwoerd's picture
Enable Depth Relief

Hi Jim


Make Sure that under Model Options - Textured(or Rendered) -Face Options, that you have the Enable Depth Relief Box checked.

jones199's picture
Siding may be better handled

Siding may be better handled with a profiled wall material and a color rather than a texture.   The profile is assigned to the siding in the wall definition.  The color is assigned in 3D.

jsmith800's picture
If I have a client hell bent

If I have a client hell bent on exact colors I use simulated bump mapping, its been discussed before.  Basically I've converted the siding sample .jpg to high contrast B/W now you've got the ability to use all 16.8m colors.  Works pretty decent with lap sidings & wood grain.