Part 2 Assign Materials to Sketchup Models

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Assign Materials to Sketchup Models

In this Tutorial we will be assigning materials to your Sketchup model so that they will match the specifications of the same materials used in your SoftPlan project.

Open up your Sketchup model. If the Materials settings aren't visible select Window ⇒ Materials.

Recall that in the previous tutorial we used Edit Surface in SoftView to retrieve the settings for the materials we want to assign to our Sketchup model. The materials settings we will be using are:

Name Type Size
Brick A Texture 1'-4" x 1'-4"
Stone-Natural Texture 8'-5.875" x 8'-4"
Fascias Color  

You will need to paint each section that will be a different material in SoftPlan with a different material in Sketchup. Some Sketchup materials are defined as Colors while others are defined as Textures. Color materials will not have a check next to "Use texture image" while Textures will have this check and an image will be assigned to the texture.

Previously I had stated that you have to match the Type from SoftPlan when assigning textures in Sketchup. This is true for Texture based materials but not for Color based materials. If the SoftPlan material is a Color then you can use either a Color or a Texture in Sketchup and everything will still work. But if the SoftPlan material is a Texture then the Sketchup material must also be a texture. This goes back to the earlier statement that Images have a size while colors do not.

In Sketchup I almost always group like items together. This keeps the various components separate and makes them easier to work with. Refer to the Sketchup help to learn about grouping if you don't know how to group items together. If your different parts of the model are grouped you can paint the material on the group and the entire group will receive the material. If your parts are not grouped then you will need to paint the material on each individual face.

Since our Craftsman Column model has 3 distinct parts to it we will need to assign 3 different materials, a distinct material for each part. In the Materials dialog select a material to use to paint onto your model. We will do the part that will be defined as Brick A first. Since Brick A is a Texture type you will need a Texture based material in Sketchup. You can verify whether a material is a color or a texture by first painting the material onto your model. Then in the materials dialog click on 'In Model', it is an icon that looks like a house. All of the materials that are currently being used in your model will be displayed. Click on the material you just applied and click on the Edit tab in the Materials dialog. If there is a check next to 'Use texture image' then the material is a Texture. If not then it is a Color. If you are using a Texture based material then also edit the size to match the size we retrieved from SoftView. For Brick A this would be 1'-4" x 1-'4".

Click on the Select tab of the materials dialog and edit the name of the material to match your SoftPlan material, in this case Brick A. The material name is located at the top of the materials dialog right next to the image of the current texture. Repeat this process for the other parts of your model, using a different material for each distinct part.

Once you have your materials painted onto the model and they are named and sized save your file to someplace where you can easily browse to it, like the Desktop. You are finished setting up the Sketchup model.

In Part 3 we will create a SoftPlan symbol and link this symbol to your Sketchup model.

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